ESCAPE BEDLAM
Video game project created by Nicholas Kim, Lanaea Bowie, Daniel Wi, Andrew Arvan, and I. Contribution to the project was modeling, texturing, rigging, and co-animating the enemy boss player and the audience. Used Maya, ZBrush, Substance Painter, and Unreal Engine 4.
CENTAUR: K3-N79
Character that I created to show my organic and hard surface modeling abilities. Sculpted in Zbrush, retopology in Topogun, UV and rigged in Maya, and textured as a pbr character in Substance Painter. Some IMM parts and brushes that I found online are used on the mechanical parts.
SUNKEN SHIP WRECK
Group project that was created by Michael Fiefer, Jae Won Rim, Lanaea Bowie, Anthony Le, and I. Contribution to the project was model, UV, and texture props for the interior and exterior portions of the ship. Programs such as Maya, ZBrush, Substance Designer, Substance Painter, and Unreal Engine 4 were used.
ROLEX SUBMARINER WATCH
External parts of the watch were purchased from Turbo Squid and modified for this video.
Age of Ultron : Iron Man Bust
Modeled and rendered parts of the character, Iron Man, in Maya for my personal rendition of a teaser for Avengers: Age of Ultron.